DONKEY KONG ASM 83


WARNING:  This game is extremely fast and may be a shock for those of you who have seen my TI-Basic version.

REAL WARNING:  This game COULD (but really shouldn't and probably won't) freeze up your calculator.  DO NOT SEND TO THE CALCULATOR IF YOU ARE NOT BACKED UP, OR HAVE DATA WHICH YOU DON'T WANT TO BE LOST.

Author:   Fred Lionetti
Version:  3.0
Machine:  TI-83
First public release:  November 1998 at the TI-Files
Description:  Remake of the classic Nintendo arcade game.

Setup:

With Ashell:
Send DKASM.83p to TI-83.
Run Ashell.
Select DK from menu and press enter.

Without Ashell:
Send DKASM.83g to TI-83.
Make sure ZASMLOAD is in your calculator.  (can be found at www.ticalc.org)
Run DKASM
Please note:  The score keeping feature does not work if not without Ashell.

Story:
	Donkey Kong kidnapped the beautiful Pauline and has run away!!  To save her, Mario must reach the top of the tower.  Can Mario capture Donkey Kong and save Pauline?

Controls:
[2nd] - jump (hold down for extended jump; similar to the Princess in Super Mario Brothers 3)
Right/Left - move Mario
[Y=] - pause (show's score)
Mallet can be obtained by jumping into it, and makes Mario invicible for a short time.

Game Modes
 Easy:  Few barrels, very long jump, delay to slow game down.
 Medium:  More barrels, long jump, medium delay to slow game down.
 Hard:  Same barrels as medium, short jump, no delay.


Special thanks to:
  Beta Testers:  Duy N, and Frank L.
  Fellow Programmers:  Doug M, Andy S, Ahmed E, Phil K, Hannes E, and Patrick D (for the scoring routine.)

To contact me:

www.geocities.com/TimesSquare/5264
LLordVader on AOL instant messenger.
4890116 (Emperor) on ICQ.

If you find any problems or have any suggestions,
e-mail me at vlion@fishnet.net

Also I may be found as LVader in IRC at #Ti-Files on EFnet

DO NOT SEPARATE THIS DOCUMENT FROM DONKEY KONG!!!

Copyright (C) 1998 Fred Lionetti

This program was made on a Macintosh, but assembled on a PC through a PC compatilbiity card.